A powerful and historically accurate graphic portrayal of Indigenous peoples' resistance to the European colonization of the Americas, beginning with the Spanish invasion under Christopher Columbus and ending with the Six Nations land reclamation in Ontario in 2006. Gord Hill spent two years unearthing images and researching historical information to create The 500 Years of Resistance Comic Book, which presents the story of Aboriginal resistance in a far-reaching format.
Other events depicted include the 1680 Pueblo Revolt in New Mexico; the Inca insurgency in Peru from the 1500s to the 1780s; Pontiac and the 1763 Rebellion and Royal Proclamation; Geronimo and the 1860s Seminole Wars; Crazy Horse and the 1877 War on the Plains; the rise of the American Indian Movement in the 1960s; 1973's Wounded Knee; the Mohawk Oka Crisis in Quebec in 1990; and the 1995 Aazhoodena/Stoney Point resistance.
With strong, plain language and evocative illustrations, The 500 Years of Resistance Comic Book documents the fighting spirit and ongoing resistance of Indigenous peoples through five hundred years of genocide, massacres, torture, rape, displacement, and assimilation: a necessary antidote to the conventional history of the Americas. Includes an introduction by activist Ward Churchill, leader of the American Indian Movement in Colorado and a prolific writer on Indigenous resistance issues.
Gord Hill, a member of the Kwakwaka'wakw Nation in British Columbia, has been active in Indigenous resistance, anti-colonial, and anti-capitalist movements since 1990. He is also author of The 500 Years of Resistance, a pamphlet published by PM Press.
Images from movies and film have had a powerful influence in how Native Americans are seen. In many cases, they have been represented as violent, uncivilized, and an impediment to progress and civilization. This book analyzes the representation of Native Americans in cinematic images from the 1890s to the present day, deconstructing key films in each decade. This book also addresses efforts by Native Americans to improve and have a part in their filmic representations, including mini-biographies of important indigenous filmmakers and performers.
Mention "American Indian," and the first image that comes to most people's minds is likely to be a figment of the American mass media: A war-bonneted chief. The Land O' Lakes maiden. Most American Indians in the twenty-first century live in urban areas, so why do the mass media still rely on Indian imagery stuck in the eighteenth and nineteenth centuries? How can more accurate views of contemporary Indian cultures replace such stereotypes? These and similar questions ground the essays collected in American Indians and the Mass Media, which explores Native experience and the mainstream media's impact on American Indian histories, cultures, and communities.
Chronicling milestones in the relationship between Indians and the media, some of the chapters employ a historical perspective, and others focus on contemporary practices and new technologies. All foreground American Indian perspectives missing in other books on mass communication. The historical studies examine treatment of Indians in America's first newspaper, published in seventeenth-century Boston, and in early Cherokee newspapers; Life magazine's depictions of Indians, including the famous photograph of Ira Hayes raising the flag at Iwo Jima; and the syndicated feature stories of Elmo Scott Watson. Among the chapters on more contemporary issues, one discusses campaigns to change offensive place-names and sports team mascots, and another looks at recent movies such as Smoke Signals and television programs that are gradually overturning the "movie Indian" stereotypes of the twentieth century.
Particularly valuable are the essays highlighting authentic tribal voices in current and future media. Mark Trahant chronicles the formation of the Native American Journalists Association, perhaps the most important early Indian advocacy organization, which he helped found. As the contributions on new media point out, American Indians with access to a computer can tell their own stories--instantly to millions of people--making social networking and other Internet tools effective means for combating stereotypes.
Including discussion questions for each essay and an extensive bibliography, American Indians and the Mass Media is a unique educational resource.
Experience the majesty of the wild with our Cuddlekins Bison from Wild Republic! This realistic plush toy, crafted with a fine eye for detail, brings the robust essence of the Bison right into the hands of children and adults alike. It serves as more than just a playtime companion — it's an engaging, tactile way to foster curiosity and educate about the wildlife wonders. Upholding our long-standing commitment to safety, it exceeds all toy safety standards. So whether it's a thrilling playtime adventure or a quiet bedtime snuggle, the Cuddlekins Bison is ready to create meaningful experiences. Dive into the wild and learn with Wild Republic — your natural choice for interactive exploration!
Discover the charm of the American prairie with the Cuddlekins Bison Calf, an adorable stuffed animal by Wild Republic. Embark on a journey to the heart of the prairie with the Cuddlekins Bison Calf. Its lifelike appearance and superb craftsmanship make it the perfect companion for play, learning, and snuggles. Choose Wild Republic for toys that spark curiosity, foster an appreciation for wildlife, and inspire young explorers everywhere.
Coyote & Crow the roleplaying game, is a multiple award winning and nominated sci-fi and fantasy tabletop role playing game set in a First Nations alternate future where colonization never happened. This game was created and lead by an all Native team. In March 2021, Coyote & Crow became one of the most successful role playing games to ever fund on Kickstarter, raising more than $1 million dollars. Since then, they’ve successfully launched two more games, Naasii and Wolves.
It is the Newberry Bookshop's honor to carry Coyote and crow!
These custom twelve-sided dice from QWorkshop are your first stop in adding to your Coyote & Crow Roleplaying Game experience. These dice are the recommended full set of dice for each player of the game and includes nine white 'Standard' dice and three black 'Critical' dice. You'll be the envy of everyone at your gaming table!
Tuck into these savory, satisfying indigenous recipes using the ultimate building blocks of Native cuisine and companion planting. Cultivated together for generations (in the case of maize, up to 80,000 years!), the Three Sisters—squash, beans, and corn—served as staple crops for indigenous people of the Western hemisphere, who are still making yummy meals out of them today. In this follow up to the sweet-tooth-friendly Indigenous Noms, Dr. Faith shares her favorite recipes made from the Three Sisters, like Pumpkin Energy Bites, Crispy Corn Fritters, and Cracklin' Bread, accompanied by funny anecdotes and plenty of attitude. Along with suggestions for vegetarian and healthy adaptations, this zine will get your mouth watering—and might inspire you to plant a garden.